AI Insights · Timothy · April 2024
Top 5 Roguelike Games Performance on Unified Platform in Central America - Q1 2024
In Q1 2024, the top 5 roguelike games in Central America showcased varied performance in weekly downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In Q1 2024, the top 5 roguelike games in Central America displayed varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared according to Sensor Tower data.
Hero Wars: Alliance RPG from Nexters Global LTD experienced fluctuations in both revenue and user engagement. Weekly revenue started at around $11.5K in early January and peaked at approximately $22.1K by the end of the month. However, it saw a dip mid-quarter, dropping to $9.6K in mid-March, before recovering to $19.6K by the end of March. Downloads began strong with 72.3K in the first week of January, gradually declining to 10.8K by the last week of March. Active users mirrored this trend, starting at 174.4K and ending at 100.5K.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. showed a mixed performance. Revenue fluctuated, starting at $14.8K, dropping to $9.8K, and peaking at $23.1K in mid-March. Downloads remained relatively low and stable, beginning at 775 and ending at 544. Active users hovered around 12K throughout the quarter, with slight variations.
RAID: Shadow Legends from Plarium Global Ltd saw steady performance. Weekly revenue started at $7K and peaked at $11.3K by mid-January, before stabilizing around $7.3K by the end of March. Downloads fluctuated, starting at 5.4K, peaking at 10.9K in the second week, and ending at 6.1K. Active users saw an increase from 12K in the first week to 15K in the second week, with a slight decline to 11.2K by the end of March.
Top Heroes by River Game HK Limited, a newer entrant, showed promising trends. Revenue increased from $3.3K in mid-January to $8.2K by the end of February, maintaining around $7.7K towards the end of March. Downloads saw a significant rise from 3.6K to 11.3K in mid-February, eventually stabilizing around 4.3K. Active users peaked at 16.6K in mid-February, dropping to 10.9K by the end of March.
Diablo Immortal by Blizzard Entertainment, Inc. demonstrated consistent performance. Weekly revenue started at $7.1K, peaked at $8.4K in early February, and stabilized around $5.1K by the end of March. Downloads began at 2K, peaking at 2.5K by the end of January, and ending at 2.8K. Active users remained stable, starting at 31.9K and ending at 30.9K.
For more detailed insights and comprehensive data, visit Sensor Tower.